10 Old Jokes to Rescue Immediately

Kids these days just want to know about video games and electronic games?Maybe, if she only knows videogames and arcade games! The truth is that old games can be of great interest to children, provided there is an incentive to do so. It is worth rescuing these games in your home, experiencing entertainments that have made the childhood of so many generations, taking advantage still to develop skills such as body awareness, laterality, attention and focus, impulse control and social skills.

In this series of articles, you’ll find simple and fun jokes to incorporate into your children’s repertoire.

1. STRING SKIP

Age range indicated: above 05 years

Participants: from 03 for the modality below, but can be a solo activity

Skills involved: Body awareness; Coarse motor coordination; Rhythm; Laterality; Balance; Attention and focus

Two children (“beaters”) hold each one at one end of the rope and begin to beat it clockwise, while a third child (or a third and a fourth simultaneously), positioned between the other two, jumps whenever the Rope touch the ground. The beat rate can vary from slow to fast. It is common to add to the joke a song that involves commands that must be fulfilled by the “jumper”. A classic example:

A man knocked at my door And I opened Ladies and gentlemen: put your hand on the floor Ladies and gentlemen: jump on one foot Ladies and gentlemen: give a little walk And go to the street eye (command for the child to go out and give the turn To colleague)




With small children, there are some possible variations:

“Cobrinha” (from 02 participants) : holding the rope at one end, one of the members begins to rotate it to the ground, and the other child must jump it. This activity is similar to the “alligator” joke, taught by Professor Robson Furlan in thisvideo.

“Cobrinha (II)” (from 03 participants) : there are two beaters, each holding the rope by one end and, holding it close to the ground, begin to move it to the left and to the right, simulating The movement of a snake. The third child must jump the “snake” without touching it.

2. STATUE

Age range indicated: above 04 years

Participants: from 03

Skills involved: Body awareness; Balance; Attention and focus; Pulse control

One of the participants – the “master” – plays a song while the others dance. The “master” interrupts the music suddenly, and the other children must keep the last position they were in. Defeat who can hold the position longer. You can define whether a laugh counts as “moved” or not, because when the “master” starts walking among the children, making faces and trying to deconcentrate them, it will be difficult not to laugh.

3. GUD BALL

Age range indicated: above 04 years

Participants: from 02

Skills involved: Fine motor coordination; Spatial orientation; Attention and focus; Impulse control; Logical reasoning; Social skills

There are many possibilities to play with marbles (including those that your child can even invent). One of the simplest is to make a triangle on the ground, having about ten balls in the center. From outside the triangle and with the index finger close to the ground, each player throws his “shooting ball” (a ball that differentiates itself from the others by color or size) against the other balls, trying to “catch” them, that is , Expel them from the triangle. Players take turns, winning those who capture more balls.

Another possibility is to simulate a pool of marbles, using a table with plastic cups attached to the corners, a pin to hit the balls and a bigger ball, or a different ball, to be the “white ball”. You can also play on the floor by drawing a rectangle and placing cans in the angles to collect the balls (if it is possible to play on dirt floors, make holes instead of using cans). Whoever puts more balls inside the containers or the holes wins.

4. SLAVES OF JÓ

Age range indicated: above 04 years

Participants: from 04

Skills involved: Rhythm; Laterality; Attention and focus; Impulse control; Short-term auditory memory

Seated on the ground, forming a wheel, the children must pass the object they have in hand to the neighbor on the right and receive, with the left, the object of the child on the left.

Apparently very simple, this game is actually quite challenging: just see that often participants get lost in the commands, or do not follow the rhythm of the music, “embolando” the synchronization. Therefore, it may be necessary to train the movements in isolation before singing the song.

Assuming that the object selected for the game is a plastic cup, it is worthwhile to train the child in advance with the following movements:

  • Raise and lower the glass to the floor, singing a little song to help keep up with the movement, eg “raise the glass, lower the glass , raise the glass, lower the glass” ;
  • Take the cup offered by the child on the left and pass it to the child on the right ( “pick up and go, pick up and go” ). It is good that this movement does not occur in the air, but on the ground, keeping the glass in front of the child, because it is more difficult to maintain the rhythm when the movement is performed in the air;
  • Train the zigzag movement, ie: without releasing the cup, take it to the right, left and right again, singing the “zigue-zigue-zá”.

When the movements are already trained, start to sing the song, combining the rhythm of the melody with the execution of the movements:

Job’s slaves played Caxangá  (each child passes the object to the child on his right Remember:. Performing the movement on the ground, the object in front of you, it becomes easier to keep up) strip, (lift the object) puts , (put the object on the ground) leaves stay (children hold hands) warriors with warriors (back to pass the object to the child on the right) are zig,  (place the object in front of you right, hold) zig , (Place the object in front of the body to the left, without releasing)  zá (place the object in front of the body on the right)






[Repeat: “Warriors with Warriors” …]

With younger children, 4 or 5 years old, a simpler variant can be proposed, which consists of moving the object to the right during the music, following the rhythm, and, when singing “zigue-zigue-zá”, to maintain The object standing on the floor with his right hand on it.

5. CABINET

Age range indicated: above 02 years

Participants: from 02

Skills involved: Social skills; Imagination and creativity

Few jokes can be simpler and stimulate both imagination. With sheets and the support of a table and chairs, mount a little hut. Inside it, children can put mats, cushions, or even make dividers, depending on the available space. It is a good idea to meet at night in the hut with lanterns to tell stories, simulate a camp, etc.

6. DANCE OF THE CAVEIRAS / TUMBALACATUMBA

Age range indicated: above 04 years

Participants: from 02

Skills involved: Body awareness; Motor coordination; Attention and focus; Rhythm; Short-term auditory memory

The music is sung and the children must mimic the actions of the skulls (the melody can be easily found on the internet):

When the watch strikes a

All the skulls come out of the tomb

Tumba alá catumba

Tomb alá catá.

When the clock strikes both

All the skulls go out on the streets.

Tumba alá catumba

Tumba is alla catá.

  • Three –  play chess
  • Four –  take off the shoe
  • Five –  tighten the belt
  • Six –  imitate Chinese
  • Seven –  chewing gum
  • Eight –  eat biscuit
  • Nine –  rock the dance
  • Ten –  wash your feet
  • Eleven –  ride a tram
  • Twelve –  pose
  • One –  go back to the tombs

7. HIDE-HID

Age range indicated: above 06 years

Participants: from 03

Skills involved: Spatial orientation; Impulse control; Social skills

One of the children will play the stalker, covering his eyes and counting to one hundred while the others hide. After finishing counting, the pursuer goes after the others. Whoever is found and touched by the stalker is out of the game.

There are variations of this game, such as the hide and seek: the chaser does not have to touch the player, but only shouts his name, after seeing him, and running to the “pique” – in this case, the player caught will also run towards At the peak, leaving safely if he got there before the pursuer.

8. CASINHA

Age range indicated: above 02 years

Participants: from 02

Skills involved: Pulse control; Logical reasoning; Social skills

Like “Cabaninha”, this game is very simple and helps to develop social skills. You can give away utensils to be used in the “little house,” or your children can produce them using scrap. Real-life simulation is a great way to awaken the child’s sense of responsibility.

9. BAMBOLÊ

Age range indicated: above 03 years

Skills involved: Body awareness; Coarse motor coordination; Balance; Spatial orientation; Laterality; Rhythm

With a little training, children (especially girls) can keep the hula hoop spinning around the waist. You can play a song during the game. If there is more than one child, whoever keeps the hula hoop in the air wins, the other must pay.

10. CUMULATIVE CHANNELS

Age range indicated: above 03 years

Skills involved: Attention and focus; Impulse control; Rhythm; Short-term auditory memory

Learning these songs, besides being a great pastime, develops short-term auditory memory, attention and phonological awareness of your child. Among the most well-known cumulative songs, we can cite “The Old Lady”, “The Mountain Tree”, “I went to visit my aunt in Morocco”, “At home” and “My cock”.